I remember in Warband it'd be about a week of in game time before I'd start seeing the effects. I got a brewery in Varcheg (made this selection based off a Youtube video saying brewery was the best in Varcheg). I can see there is 55 grain in there right now. I bought the brewery on 15th autumn and it's now 15th Winter-30 days.
Workshops are a long-term investment, acquire them as soon as your treasury allows A workshop's success depends on the local economy It needs (1) a steady supply of cheap raw materials and (2) a demand for the produced goods Tip: Seek the vicinity of villages that produce the required raw materials
Mount & Blade II: Bannerlord. Yea, with an engineer skill 80+ companion and workshop 3 and all the money in the world, maybe it will change from 40 days to 30
solo fight looters/small bandit groups & trade (only 1 pack mule, speed matters) until you have money for first workshop (~15k) (edit: become ~25k in 1.8), should take less than 100 days (mostly around 50-75 days, depending on knowledge of trade routes), get some units now, trade more, kill more bandits and start smithing & doing quests, until clan ranks up and 2. workshop. become merc, repeat
They are viable, if you use them ONLY for passive income. You just need to put workshops in towns that have a huge excess of the required component. They had to nerf workshops like 2 years ago because they gave you way too much money. You shouldn't be relying on workshops to cover party costs anyway. 0.
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Mount & Blade II: Bannerlord . you can make more money from workshops and increase the number you have at any one time. To find a Bannerlord workshop, you’ll need to search cities and
depends on what it makes, check the nearby villages for what they produce, and make your workshop use what they produce, other-wise you have to supply your workshop with what it needs. if 4 villages do cows, and you build a pottery workshop, you have to be the one to supply all the clay, if you build a tanner then the villages supply the mats
- Before launching the game make sure you go to your Bannerlord launcher -> Mods and move Harmony 1st on the list, Butterlib 2nd and MCM 3rd. (if you have better exception window mod, use it accordingly, this order is not necessary but one needs to be under the other) - After launching the game, you can activate and edit the limits in "Mod
Now I don’t want this to get patched, but hear me out. Workshops make more money if their raw resources are in high supply. Additionally, resources sell for more if they’re in low supply at the town. Towns will stockpile resources if they don’t have a workshop in that town to use up that particular raw resources.
mount and blade bannerlord how to make money from workshop